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Showing posts sorted by relevance for query animation. Sort by date Show all posts
Showing posts sorted by relevance for query animation. Sort by date Show all posts

Saturday, February 2, 2013

Paperman Blends Hand Drawn Animation With CGI Brilliantly





 Animation
Paperman is a 2012 black-and-white animated short film produced by Walt Disney Animation Studios and directed by John Kahrs. The short blends traditional animation and computer animation and is now available online.
For people who missed Wreck-It Ralph at the end of last year, Disney Animation’s Paperman has debuted online, giving everyone a chance to look at the Oscar-nominated animated short that blends hand-drawn and computer-generated imagery in a beautiful, innovative way.

Paperman is different from many recent cartoons, not just because of the limited color palette and retro styling of the characters and the world they live in, but because it doesn’t look like the generic, quasi-photo-realistic CGI that is becoming more and more common. Paperman actually looks as if real people have created it, not machines, and that’s something we haven’t really seen in feature animation for years.

That’s intentional, according to the man behind the short. Director John Kahrs told Cartoon Brew that the origin of Paperman “really came out of working so much with Glen [Keane] on Tangled.” After looking at the work of Keane — a classic Disney animator who worked on The Little Mermaid, Beauty and The Beast and Aladdin, among many other projects – Kahrs found himself with a new appreciation for traditional animation and drawing techniques. “I thought, Why do we have to leave these drawings behind? Why can’t we bring them back up to the front of the image again? Is there a way that CG can kinda carry along the hand drawn line in a way that we haven’t done before?”

Paperman


Paperman‘s seemingly seamless way of blending the personality of hand-drawn animation with CGI in the physical space of the story is the result of new in-house software called Meander, a vector-based drawing program that allows for manipulation of the line after the fact — something that Kahrs described as “just like painting on the surface of the CG.”

Tuesday, January 29, 2013

Lew Keiler Morphs His Illustrations Into Compelling Films




 Animation
Using the technology his animation is about, illustrator Lew Keller has created a three minute whiteboard animation about Ray Kurzweil and the meaning of the Singularity.
The whiteboard animation above explains, in three minutes, the Technological Singularity, a concept made famous by Ray Kurzweil and other futurists.

Technological change is happening at an exponential rate, leading to a date in a future we can barely glimpse. Kurzweil, author of the book, The Singularity Is Near.

The film was illustrated  shot, edited and co-written by Australian artist and illustrator, Lew Keilar and Stephen Smith served as co-writer and collaborator.

Monday, April 29, 2013

Reference Images From Classic Disney Animation



Reference Images From Sleeping Beauty

 Animation
Check out this wonderful series of Disney cartoon scenes superimposed on their real life models.
T his series of images features some of the classic Disney cartoon scenes superimposed on their real life model that were used. It is not clear if the actors' movements were used for rotoscoping, but the actors clearly influence the animation.


Reference Images From Disney's Cinderella


Reference Images From Classic Disney Animation

Reference Images From Sleeping Beuaty

Reference Images From Snow White

Reference Images From Peter Pan

Reference Images From Alice in Wonderland

SOURCE  Retronaut

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Thursday, February 14, 2013

SCI-Arc Students Explore The Future Of Robotic Architecture



SCI-Arc Robot House

 Architecture
Accelerating The Southern California Institute of Architecture into the 21st Century  the new SCI-Arc Robot House, initiated and designed by faculty members Peter Testa and Devyn Weiser, builds upon the school's strengths to create a next generation platform for experimentation and speculation on the future of architecture.
The Southern California Institute of Architecture (SCI-Arc) course “Eye, Robot” focuses on the intersection of computation, robotic fabrication, and cinematography.

The course explores robotic motion control as a creative medium for designers, mainly through the use of the custom robotic animation software platform, designed specifically for the SCI-Arc Robot House.

Accelerating SCI-Arc's pace, already at the leading edge of digital design and rapid prototyping, the new SCI-Arc Robot House, initiated and designed by faculty members Peter Testa and Devyn Weiser, builds upon the school's strengths to create a next generation platform for experimentation and speculation on the future of architecture.

Situated conceptually and physically between studio and shop, academy and industry, the double-height 1,000-square-foot Robot House is a research space for hands-on collaborative experimentation, advanced multi-robotic platform, and exploration and architectural agency. Exploring opportunities outside of traditional digital production, our six state-of-the-art StaĆ¼bli robotic systems offer a new design environment which focuses on Institute-approved research and coursework.

Robot House is comprised of two main spaces. The Robot Room is where the five large Staubli robots are configured in a multi-robot work cell. Their layout empowers investigation with the widest range of interaction and process sequences possible in a simulation and programming environment.

Thursday, April 11, 2013

Timothy Samara's Design Elements Is Accessible and Informative




 Books
Timothy Samara's book, Design Elements: A Graphic Style Manual, available in print and on Kindle is simply the most compact and lucid handbook available outlining the basic design principles of layout, typography, color usage, and space.
T
imothy Samara's book, Design Elements: A Graphic Style Manualavailable in print and on Kindle is simply the most compact and lucid handbook available outlining the basic design principles of layout, typography, color usage, and space.

Being a creative designer is often about coming up with unique design solutions. Unfortunately, when the basic rules of design are ignored in an effort to be distinctive, design becomes useless. In language, a departure from the rules is only appreciated as great literature if recognition of the rules underlies the text.

Graphic design is a “visual language,” and brilliance is recognized in designers whose work seems to break all the rules, yet communicates its messages clearly.

Monday, January 19, 2015

Leonardo's The Lady with an Ermine Takes Comes Alive in 3D




 Art
In a new exhibit, Leonardo3-The World of Leonardo, viewers can take in the renaissance master's work in new ways, including a portrait that comes to life.
The famous painting, "Lady with an Ermine," by Leonardo Da Vinci takes to life, reconstructed in 3D in a new video.
The animation is used in a new multimedia exhibit, "Leonardo3-The World of Leonardo," at the Piazza della Scala in Milan. Using a touchscreen, users can see the portrait moving her eyes, yawning, and caressing her little pet.

Lady with an Ermine in 3D



 
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