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Showing posts sorted by relevance for query film. Sort by date Show all posts
Showing posts sorted by relevance for query film. Sort by date Show all posts

Wednesday, September 25, 2013

Box Integrates Graphics, Acting and Robotics In Brilliant Piece



E

 Film
What do you get when you combine robotics, projection-mapped 3D computer graphics, and an actor all working together in perfect synchronization. It's a five-minute short film called "The Box" — and it is amazing.
What do you get when you combine robotics, projection-mapped 3D computer graphics, and an actor all working together in perfect synchronization. It's a five-minute short film called "The Box" — and it is amazing.

The short film was produced by San Francisco-based design and engineering firm Bot & Dolly.

The creators describe the film as being both an “artistic statement and technical demonstration”, one that explores “the synthesis of real and digital space through projection mapping on moving surfaces”.

The creative director for Box is Tarik Abdel-Gawad, who also worked on the upcoming film, Gravity, controlling robotics for the complicated special effects sequences of the film.

Bot & Dolly - Box

Box

“Box” explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.

To create this stunning effect, Bot & Dolly used an actor, two high-resolution projectors, two 2D monitors, and three industrial robots (one for the camera) that were synchronized and controlled by integrating their own software with Autodesk Maya.

Box Integrates Graphics, Acting and Robotics In Brilliant Piece

What is more amazing is that this is a live performance captured in-camera.


SOURCE  Colossal

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Tuesday, January 29, 2013

Lew Keiler Morphs His Illustrations Into Compelling Films




 Animation
Using the technology his animation is about, illustrator Lew Keller has created a three minute whiteboard animation about Ray Kurzweil and the meaning of the Singularity.
The whiteboard animation above explains, in three minutes, the Technological Singularity, a concept made famous by Ray Kurzweil and other futurists.

Technological change is happening at an exponential rate, leading to a date in a future we can barely glimpse. Kurzweil, author of the book, The Singularity Is Near.

The film was illustrated  shot, edited and co-written by Australian artist and illustrator, Lew Keilar and Stephen Smith served as co-writer and collaborator.

Thursday, February 28, 2013

Modernizing The Visual Echo



 

 Film
The film "Choros" directed by Michael Langan and Terah Maher modernizes the visual echo technique developed for scientific study in the 1880's pioneered by Eadweard Muybridge.
The experimental film "Choros" directed by Michael Langan and Terah Maher modernizes the visual echo technique developed for scientific study in the 1880s.

In the late nineteenth century, a photographic technique called "chronophotography" began to develop, whereby multiple photographs would be taken in rapid succession to study the movement of a given subject.

Eadweard Muybridge famously filmed a horse in motion in 1878, providing the world with its first taste of motion pictures when the images were displayed on a spinning zoetrope.

Several years later, the French physicist Etienne-Jules Marey developed a stunning variation of this technique when he captured multiple poses of a subject over time onto a single frame of film, rendering a kind of visual echo.

Saturday, February 2, 2013

Paperman Blends Hand Drawn Animation With CGI Brilliantly





 Animation
Paperman is a 2012 black-and-white animated short film produced by Walt Disney Animation Studios and directed by John Kahrs. The short blends traditional animation and computer animation and is now available online.
For people who missed Wreck-It Ralph at the end of last year, Disney Animation’s Paperman has debuted online, giving everyone a chance to look at the Oscar-nominated animated short that blends hand-drawn and computer-generated imagery in a beautiful, innovative way.

Paperman is different from many recent cartoons, not just because of the limited color palette and retro styling of the characters and the world they live in, but because it doesn’t look like the generic, quasi-photo-realistic CGI that is becoming more and more common. Paperman actually looks as if real people have created it, not machines, and that’s something we haven’t really seen in feature animation for years.

That’s intentional, according to the man behind the short. Director John Kahrs told Cartoon Brew that the origin of Paperman “really came out of working so much with Glen [Keane] on Tangled.” After looking at the work of Keane — a classic Disney animator who worked on The Little Mermaid, Beauty and The Beast and Aladdin, among many other projects – Kahrs found himself with a new appreciation for traditional animation and drawing techniques. “I thought, Why do we have to leave these drawings behind? Why can’t we bring them back up to the front of the image again? Is there a way that CG can kinda carry along the hand drawn line in a way that we haven’t done before?”

Paperman


Paperman‘s seemingly seamless way of blending the personality of hand-drawn animation with CGI in the physical space of the story is the result of new in-house software called Meander, a vector-based drawing program that allows for manipulation of the line after the fact — something that Kahrs described as “just like painting on the surface of the CG.”

Wednesday, April 17, 2013

A "Back-to-the-Camera Shot" Supercut



  

 Film
Plot Point Productions has strung together classic and iconic shots where the actor has his or her back to the camera in the center of the frame.
In a stunning edit of Hollywood films, Plot Point Productions has strung together classic and iconic shots where the actor has his or her back to the camera in the center of the frame.

After seeing this inspiring video, you will understand the power of the shot.

Jason Silva says of the piece, "This is just DRIPPING WITH AWE."

A "Back-to-the-Camera Shot" Supercut

The music used in the piece is, "God Moving Over the Face of the Waters" by Moby.

The movies are:

00:05 - The Aviator
00:10 - The Legend of 1900
00:12 - Synecdoche, NY
00:15 - The Shining
00:17 - Beyond the Black Rainbow
00:19 - Once Upon A Time In Anatolia
00:22 - Baraka
00:24 - Walk The Line
00:25 - The Runaways
00:26 - The Fifth Element
00:28 - Dark City
00:29 - Hamlet
00:30 - Network
00:31 - Black Swan
00:34 - Lenny
00:35 - Dennis Leary: No Cure For Cancer
00:36 - Bronson
00:37 - Fantasia
00:38 - Southland Tales
00:40 - The Iron Lady
00:41 - Hugo
00:43 - The Searchers
00:45 - Prometheus
00:48 - Event Horizon
00:50 - The Fifth Element
00:53 - Doctor Who: S01E02
00:55 - Sunshine
00:57 - Tron Legacy
01:00 - Stargate
01:02 - Starman
01:04 - Kundun
01:07 - Enter The Void
01:09 - Inglorious Basterds
01:11 - Watchmen
01:14 - Sin City
01:16 - Gangster No. 1
01:18 - L.A. Confidential
01:21 - Christine
01:23 - Hero
01:26 - House of Flying Daggers
01:28 - Akira Kurosawa's Dreams
01:31 - Predators
01:33 - Alexander
01:35 - Kingdom of Heaven
01:37 - There Will Be Blood
01:40 - The Cell
01:42 - Valhalla Rising
01:45 - Snow White and the Huntsman
01:47 - Alexander
01:49 - Immortals
01:52 - John Carter
01:54 - Troy
01:57 - Thor
01:59 - The Matrix Revolutions
02:04 - The Abyss
02:08 - Event Horizon
02:13 - Watchmen
02:18 - Another Earth
02:23 - Take Shelter
02:27 - Final Fantasy: The Spirits Within
02:32 - Constantine
02:37 - War of the Worlds
02:46 - Close Encounters of the Third Kind
02:48 - Knowing
02:51 - Hero
02:53 - 300
02:56 - Take Shelter
03:01 - Beasts of the Southern Wild
03:03 - The Proposition
03:06 - Snow White and the Hunstman
03:08 - Interview with the Vampire
03:10 - Alice in Wonderland
03:13 - Heat
03:15 - Rendezvous with Rama (Vancouver Film School trailer)
03:17 - Star Trek Generations
03:19 - Minority Report
03:22 - Skyline
03:25 - Inception
03:27 - X-Men: First Class
03:30 - Carrie (2002)
03:32 - The Day the Earth Stood Still
03:34 - Hamlet
03:36 - Valhalla Rising
03:39 - Jericho S01E01
03:41 - The Divide
03:44 - Dark City
03:46 - The Day the Earth Stood Still
03:48 - Mission to Mars
03:51 - Life of Pi
03:52 - The Fountain
03:58 - Fight Club
04:03 - Pan's Labyrinth
04:07 - The Empire Strikes Back
04:12 - Gone with the Wind
04:22 - What Dreams May Come

A "Back-to-the-Camera Shot" Supercut


SOURCE  Vimeo

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Tuesday, March 19, 2013

Casey Reas - How To Draw With Code




 
Casey Reas
Artist Casey Reas uses software code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. Using the software he helped to create, Reas uses color to convey emotion and movement.
F or Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates.

In the video above, Reas is at work his studio where he uses color to convey emotion with his programming language Processing. —

Together with Ben Fry, he created the software while at MIT, and it is now used by thousands of artists and designers worldwide.

A former student of John Maeda, Reas is an artist whose conceptual and minimal works explore ideas through the contemporary lens of software. Reas’s software and images derive from short text instructions explaining processes that define networks.

Reas attributes his involvement in the creation of the programming language Processing to Maeda’s book, Design by Numbers however while Maeda tends to be considered a “digital” designer, he has consistently explored the boundaries—and possibilities—of varying expressive modes, from pencils to computers, and his reputation, until recently, was built on his penchant for innovative thinking and an insistence on making computation accessible to all.


Casey Reas Processing Art

Sunday, January 27, 2013

Scott Robertson Takes Transportation Design To Extremes



Scott Robertson -Transportation Design

 
Scott Robertson
Continuing from his boyhood obsession with soap-box racers, Scott Robertson has for years instructed artists and designers the 'drawthrough' method and continues to work in the transporation and entertainment industries developing exciting concept art and design.
Born in Oregeon, concept designer and artist, Scott Robertson grew up in the country. When he was a child, his artist father, Richard, taught him how to draw and design the toys in his imagination.

After two and a half years at Oregon State University, Scott transferred to Art Center College of Design in Pasadena in 1986, California where his father had studied illustration.

Robertson graduated in 1990 with honors and a B.S. in Transportation Design. He then opened a consulting firm in San Francisco, where he designed a variety of consumer products, the majority being durable medical goods and sporting goods. In 1995, he began teaching at Art Center, first with a year-and-a-half stint at Art Center Europe in Vevey, Switzerland (now closed), and then in Pasadena, California.

Concept Art - Scott Robertson

Monday, January 21, 2013

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